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Critical Hit and Natural 20 Rules Settings
(?)
Settings
Critical Roll
(?)
Natural high roll or 10+ greater than minimum to hit
Natural high roll only
Critical Threat
(?)
Roll hit again to crit
Automatic crit
Critical Damage Calculation
(?)
Roll multiplied number of dice
Multiply existing roll
Natural 20
(?)
Natural 20 always crits, Natural 1 always misses
Natural 20 improves result one level (hit to crit, miss to hit)
Saving Throws
(?)
Critical Successes and Fails
Natural 20 always succeeds, Natural 1 always fails
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